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It’s also easier to see a live preview of your effects as you apply them. Harmony Premium offers a complex nodal compositing system that let’s you achieve effects that couldn’t be done any other way. There is a learning curve to figure out what you can do, but the system is ultimately more consistent and robust. Harmony also has a host of effects to apply to your artwork. Many effects can’t be rendered live in your canvas view so you’ll need to do a lot of preview renders to see how your effects look.
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It can be unintuitive to figure out how to achieve the effect you’re going for since different effects are applied from different places in the interface. Moho has many effects that can be applied to your layers and drawing elements that let you do things like add shadows and c olor modifications. Many shows made in ToonBoom might be using rigged characters without you even noticing. It’s easy to add basic bones and deformers to a character to make them easier to pose and animate, or with some more work and know-how you can build very versatile full-turnaround character rigs that can be repurposed for just about any scene. Toon Boom Harmony also has extremely powerful features for making rigged character puppets. Its unique Smart Bone system is the easiest way to make rigged characters that feel more hand drawn. It features a wide variety of advanced rigging tools that allows for both an intuitive simple rigging process, and an advanced complex rigging pipeline if needed. Moho’s biggest selling point is its rigging capabilities. Moho does have frame-by-frame capabilities, though it’s not its strong suit. From rough animation, to clean-up/coloring, to final compositing, Harmony has everything you need. Toon Boom Harmony has excellent tools and features for doing frame-by-frame animation and replicating the workflow of a traditional 2D pipeline. Harmony has historically been more focused on it’s vector art tools and many of it’s more advanced features and core workflows are intended to be used with vector-based finished art.Īnimation Features Frame-by-Frame Animation Vector lines can also have styles applied to them that replicate the look of more traditional looking media. The bitmap drawing tools allow for more natural sketching and painterly effects, and Harmony’s vector tools are for creating nice clean finished inked and painted artwork. Toon Boom Harmony has both bitmap and vector drawing tools. Most of the tools you’ll probably use are the rigging tools, which work great for both vector and bitmap art. While it does have bitmap drawing capabilities, you’re more likely to import bitmap artwork drawn in another program. These are specialties that are very powerful, but you don’t necessarily have to dig into at all if you don’t want to. This is particularly true if you want to get into Harmony’s advanced character rigging features or its nodal compositing system. There is a lot to learn depending how deep you want to go. It’s easy enough to get started doing basic frame-by-frame animation, but to really take advantage of Harmony, there are specific techniques and best practices that are definitely worth it to learn. The learning curve with Toon Boom Harmony can be difficult. While the more simple rigs are easy to set up, you’ll have to dig deep to use all of its smart tools for creating more complex rigs. Moho prides itself for being intuitive, and they have made an effort to make rigging a much less daunting task, but there’s still a lot to learn to best implement their tools. Puppet Characters / Hand Drawn Animation.Toon Boom Harmony: Main differences Moho:
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